Giant-Healer Strategy for Town Hall 6/7
Giant Healer is definitely one of the most notable strategies and the very first powerful strategy in Clash of Clans. People use it a lot, for both farming and Clan Wars, at Town Hall 6 and 7.
The key of
this strategy is to keep your Giants alive so they can take down as many
defensive buildings as possible and all support troops behind them will
be safe while working on normal structres.
Things to consider while using Giant Healer strategy
- Always locate the Air Defense positions of the base you are going to attack.
- Don’t use Lightning Spells to take out Air Defenses in this strategy. You probably want to use 2 Healing Spells + Rage Spells instead. The enemy Air Defenses can’t touch your Healers If you place your Giants properly.
- Don’t split your Giants into 2 or more groups as your Healers and Healing Spells are limited, they can’t cover the whole base at the same time.
- The Rage Spell can skyrocket your Healer’s buff. Use it wisely and your Healers can buff your Giants to full HP in seconds.
- Your Healers don’t trigger any any trap, except the Skeleton Traps. As far as I know, most players in game set their Skeleton Traps to ground so you don’t need to care about this much.
- Always check and lure the Clan troops at first as they can ruin your attacks anytime!
Giant-Healer Attack Strategy
Scouting:
When attacking a base, you should lure the Clan troops to the corner
and kill them first. If you are about to do a Clan War attack, after
taking Clan troops out, drop your Archers next to the Builder Huts on
the corner If there is any. Sometimes, people forget these Huts and just
don’t have enough time to get that 100% win. Killing Clan troops is
extremely important. Never forget to do this first!
When you go
with Giant-Healer, you always want to attack from the side closest to
the Air Defense and it is a priority you want to take out first. If your
Healers are not getting hurt, your Giants will be alive. Also, you will
not want to attack from the side which is being protected by Air Sweeper.
After that, It’s time to deploy your main army. Drop your Giants
first as they are going to soak damage, protect troops behind and take
down enemy defensive buildings. Drop 1-2 Giant first to test for Spring
Traps. I have seen a lot of players sending all of their Giants in just a
few seconds and they all get blown way by Spring Traps. By drop 1-2
Giant first and wait for a few seconds, your whole Giant army will be
safe!
Once your Giants start hitting the wall, play your Wall Breakers.
Beware the enemy Mortars and Wizards as they can kill your Wall
Breakers anytime. Play time wisely! You may want to use your Wall
Breakers to open more than 1 compartment and the Air Defense will be one
of the first buildings your Giants going to attack.
The image
below shows you how many Wall Breakers you need to use in order to break
a decent wall level. For instance, you need 2 Wall Breakers level 3 in
order to break Golden Walls.
Once
the enemy Air Defense is destroyed, drop your Healers. Just use your
Healing Spell on your Giants If needed to take out the Air Defense. The
second Healing Spell will be effectively used to help your Hog Riders
later to insure they live for the whole attack.
Just drop the
second Healing Spell when your Hog HP is about 50%. Drop it on the large
group of defense your Hogs are going to attack. As they target only
defensive building and they bypass walls, it’s pretty easy to predict
what are their next targets. Otherwise, just drop the Healing Spell on
the top of them while they are attacking with 50% HP.
sumber: http://cocland.com/strategies/giant-healer-strategy
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